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ssgDList.cxx

/*
     PLIB - A Suite of Portable Game Libraries
     Copyright (C) 1998,2002  Steve Baker
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
     License as published by the Free Software Foundation; either
     version 2 of the License, or (at your option) any later version.
 
     This library is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     Library General Public License for more details.
 
     You should have received a copy of the GNU Library General Public
     License along with this library; if not, write to the Free Software
     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 
     For further information visit http://plib.sourceforge.net

     $Id: ssgDList.cxx,v 1.12 2004/12/29 07:19:40 sjbaker Exp $
*/


#include "ssgLocal.h"


enum _ssgDListType
{
  SSG_DLIST_LEAF,
  SSG_DLIST_SET_TWEEN_STATE,
  SSG_DLIST_LOAD_MATRIX,
  SSG_DLIST_PUSH_MATRIX,
  SSG_DLIST_POP_MATRIX,
  SSG_DLIST_LOAD_TEX_MATRIX,
  SSG_DLIST_UNLOAD_TEX_MATRIX,
  SSG_DLIST_NOTHING
} ;

class _ssgDList
{
public:
  _ssgDListType type ;
  sgMat4        mat  ;
  ssgLeaf      *leaf ;
  float         tween_state ;
  int           tween_mode  ;

  _ssgDList () { setEmpty () ; }

  void setTweenState ( float _state, int _mode )
  {
    type = SSG_DLIST_SET_TWEEN_STATE ;
    tween_state = _state ;
    tween_mode  = _mode  ;
  }

  void setPopMatrix ()
  {
    type = SSG_DLIST_POP_MATRIX ;
  }

  void setLoadTexMatrix ( sgMat4  m )
  {
    sgCopyMat4 ( mat, m ) ;
    type = SSG_DLIST_LOAD_TEX_MATRIX ;
  }

  void setUnloadTexMatrix ()
  {
    type = SSG_DLIST_UNLOAD_TEX_MATRIX ;
  }

  void setLoadMatrix ( sgMat4  m )
  {
    sgCopyMat4 ( mat, m ) ;
    type = SSG_DLIST_LOAD_MATRIX ;
  }

  void setPushMatrix ( sgMat4  m )
  {
    sgCopyMat4 ( mat, m ) ;
    type = SSG_DLIST_PUSH_MATRIX ;
  }

  void setDrawLeaf ( ssgLeaf *l )
  {
    leaf = l ;
    type = SSG_DLIST_LEAF ;
  }

  void setEmpty ()
  {
    type = SSG_DLIST_NOTHING ;
  }

  void draw ()
  {
    switch ( type )
    {
      case SSG_DLIST_LEAF :
        leaf -> draw () ;
        break ;

      case SSG_DLIST_SET_TWEEN_STATE :
        _ssgSetRealCurrentTweenSettings ( tween_state, tween_mode ) ;
        break ;

      case SSG_DLIST_POP_MATRIX :
        glPopMatrix () ;
        break ;

      case SSG_DLIST_LOAD_TEX_MATRIX :
        glMatrixMode  ( GL_TEXTURE ) ;
        glLoadMatrixf ( (float *) mat ) ;
        glMatrixMode  ( GL_MODELVIEW ) ;
        break ;

      case SSG_DLIST_UNLOAD_TEX_MATRIX :
        glMatrixMode   ( GL_TEXTURE ) ;
        glLoadIdentity () ;
        glMatrixMode   ( GL_MODELVIEW ) ;
        break ;

      case SSG_DLIST_LOAD_MATRIX :
        glLoadMatrixf ( (float *) mat ) ;
        break ;

      case SSG_DLIST_PUSH_MATRIX :
        glPushMatrix () ;
        glLoadMatrixf ( (float *) mat ) ;
        break ;

      default: break ;
    }

    setEmpty () ;
  }
} ;


#define MAX_DLIST 8192  
//4096
//2048

static int next_dlist = 0 ;
static _ssgDList dlist [ MAX_DLIST ] ;

void _ssgDrawDList ()
{
  for ( int i = 0 ; i < next_dlist ; i++ )
    dlist [ i ] . draw () ;

  next_dlist = 0 ;
}

void _ssgPushMatrix ( sgMat4 m )
{
  /*
    There is no point in having a  pop/push sequence,
    so optimise it to a simple load.
  */

  if ( next_dlist > 0 &&
       dlist [ next_dlist - 1 ] . type == SSG_DLIST_POP_MATRIX )
  {
    next_dlist-- ;
    _ssgLoadMatrix ( m ) ;
  }
  else
  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setPushMatrix ( m ) ;
}


void _ssgSetTweenState ( float state, int mode )
{
  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setTweenState ( state, mode ) ;
}


void _ssgPopMatrix ()
{
  /*
    There is no point in having a  push/pop sequence,
    so optimise it to a single load.
  */

  if ( next_dlist > 0 &&
       dlist [ next_dlist - 1 ] . type == SSG_DLIST_PUSH_MATRIX )
    next_dlist-- ;
  else
  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setPopMatrix () ;
}


void _ssgLoadTexMatrix ( sgMat4 m )
{
  /*
    There is no point in having a unload/load or a load/load sequence,
    so optimise it to a single load.
  */

  while ( next_dlist > 0 &&
          ( dlist [ next_dlist - 1 ] . type == SSG_DLIST_LOAD_TEX_MATRIX ||
            dlist [ next_dlist - 1 ] . type == SSG_DLIST_UNLOAD_TEX_MATRIX )
        )
    next_dlist-- ;

  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setLoadTexMatrix ( m ) ;
}



void _ssgUnloadTexMatrix ()
{
  /*
    There is no point in having a unload/unload or a load/unload sequence,
    so optimise it to a single unload.
  */

  while ( next_dlist > 0 &&
          ( dlist [ next_dlist - 1 ] . type == SSG_DLIST_LOAD_TEX_MATRIX ||
            dlist [ next_dlist - 1 ] . type == SSG_DLIST_UNLOAD_TEX_MATRIX )
        )
    next_dlist-- ;

  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setUnloadTexMatrix () ;
}



void _ssgLoadMatrix ( sgMat4 m )
{
  /*
    There is no point in having a  load/load sequence,
    so optimise it to a single load.
  */

  while ( next_dlist > 0 &&
          dlist [ next_dlist - 1 ] . type == SSG_DLIST_LOAD_MATRIX )
    next_dlist-- ;

  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setLoadMatrix ( m ) ;
}



void _ssgDrawLeaf ( ssgLeaf *l )
{
  if ( next_dlist >= MAX_DLIST )
    ulSetError ( UL_WARNING, "DList stack overflow!" ) ;
  else
    dlist [ next_dlist++ ] . setDrawLeaf ( l ) ;
}


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